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busfahrer 16 hours ago [-]
To add some context, this was made for the PICO-8 fantasy console, which (by design) is very limited, so it's immensely impressive to see something like this working on it. Honestly, even just the 3D logo from the intro is impressive, and the rest of the game even moreso.
The music is in the .adl files and the normal/peaceful music are all on subsong 6 (e.g. adplay -s 6)
larodi 16 hours ago [-]
It was composed by very ingenious composer Stephane Picq and while digging you the original files I figured he did a remaster with the original music advisor, art director and producer for the album: Philippe Ulrich
Well open the Pico8 game, start it and you’ll see it mixes patterns (and imagery perhaps) of original Dune and this Dune II. So partially right, but start a game on the pico8, listen, and you’ll figure it is a version of the same Dune theme.
dvhh 16 hours ago [-]
Wasn't it Frank Klepacki that composed the music for Dune 2.
Stephane Picq worked with Cryo interactive for the first Dune game.
philistine 15 hours ago [-]
The confusion between the two Dune games that came out at nearly the same time will forever continue! Fun fact, those two games exist because the publisher wanted to cancel the Cryo game, asked Westwood to make a game, and changed their mind later about the Cryo game because they basically forgot to tell Cryo!
Tunes as captivating and evocative as the day I first heard them.
zoeysmithe 15 hours ago [-]
Its kind of incredible the Dune series is known for incredible composers.
Not only is Frank's work on Dune 2 and 2000 considered iconic soundtracks, but so is the original Dune, with its more eclectic style by Stephane who sadly recently passed away.
I'd also add that the new Awakenings game has excellent sound design.
On film, the 1984 Dune movie has an excellent soundtrack as well, with Toto's iconic songs and with Brian Eno's theme. The new movies have a good Hans Zimmer soundtrack, but I would argue a bit less innovative and more safe than the above scores.
butler14 17 hours ago [-]
Hah. This takes me back. Classic doesn't quite cover it.
I will say it's nice not having to click and Move on the sidebar manually each time you want to move a unit.
I do seem to remember each unit made a sound when you click them like "reporting" and when you move them "acknowledged"? Which again was incredibly repetitious but also quite characterful!
jnovek 16 hours ago [-]
"Frigate has arrived" is permanently burned into my brain.
I've never met anyone in real life that has the same nostalgia for this game as I do, it's nice to see that HN has my back.
philistine 14 hours ago [-]
I completed Dune II by building OpenDune from source. It was fun to see how impossible that game would have been with the original controls!
ErroneousBosh 15 hours ago [-]
I never played it but my flatmate did, and they're still ingrained in my brain. Especially "frigate has arrived".
mano78 17 hours ago [-]
I didn't remember you can actually build a structure without putting it on concrete slabs.
Anyways, It's a marvellous work of love.
tuzemec 17 hours ago [-]
I think it was possible, but it degraded much more quickly, requiring more frequent repairs.
neals 16 hours ago [-]
It starts with half health, if I remember correctly
b3lvedere 16 hours ago [-]
Yup. Building turrets as fast as possible to the enemy base while harvesting a lot of spice and continuously repairing the turrets you build around was an awesome way to win fast.
larodi 16 hours ago [-]
Incredible feat to ... fit this all in such a small display. Immediately wanted to play it on a very old CRT.
15 hours ago [-]
dasKrokodil 12 hours ago [-]
This is very cool! And very impressive that it was made to work on PICO-8.
A small nitpick: I'm pretty sure the sand worms wouldn't eat foot soldiers in the original, only vehicles.
13 hours ago [-]
neals 16 hours ago [-]
what is a demake?
bytecauldron 16 hours ago [-]
You take an existing game/IP and recreate it with lower fidelity, usually due to the platform of choice.
It's common to take a 3D game and then work within the limitations of removing one dimension.
Since PICO is severely limited, that's the novelty and challenge to rebuild an existing game inside it. Super fun.
skywal_l 16 hours ago [-]
A remake, in video games, is usually a rewrite on a more powerful platform. You get better resolution, better music and event better gameplay.
A demake is a rewrite on a less powerful platform.
lynndotpy 14 hours ago [-]
For someone unfamiliar, it's also worth noting this term is used pretty loosely. (I'm guilty of this too!) E.g. Before Rivals of Aether, the same dev made a Smash clone in the GameBoy artstyle and controlset. It's understood as a 'demake' but it's a PC game and is designed for platforms way more powerful than an N64.
burnt-resistor 17 hours ago [-]
It also building a refinery over part of a windtrap. :/
https://www.lexaloffle.com/pico-8.php
https://github.com/adplug/adplay-unix/
The music is in the .adl files and the normal/peaceful music are all on subsong 6 (e.g. adplay -s 6)
https://stphanepicq.bandcamp.com/album/dune-spice-opera-2024...
it seems many people were super-touched by this soundtrack, and is indeed a masterpiece on its own. adding much to the atmosphere of the game.
this Sign of the Worm track most definitely still easily gives chills, and Im amazed it was not extensively remixed through the years.
https://stphanepicq.bandcamp.com/track/sign-of-the-worm-2024...
I'm also amazed they didnt take it for any of the movies, as this is super cinematic-like composition, and very distinctive. https://stphanepicq.bandcamp.com/track/spice-op-ra-2024-rema...
Here's the AdLib/SoundBlaster Pro version of the track Morning played by a reverse engineered driver, rendered by nukeykt's Nuked-OPL3.
https://www.youtube.com/watch?v=n0l_CYH4njw
Stephane Picq worked with Cryo interactive for the first Dune game.
Dune II, the one demaked here, had its music composed by the inimitable Frank Klepacki: https://www.frankklepacki.com/ost/vg/dune-2
Not only is Frank's work on Dune 2 and 2000 considered iconic soundtracks, but so is the original Dune, with its more eclectic style by Stephane who sadly recently passed away.
I'd also add that the new Awakenings game has excellent sound design.
On film, the 1984 Dune movie has an excellent soundtrack as well, with Toto's iconic songs and with Brian Eno's theme. The new movies have a good Hans Zimmer soundtrack, but I would argue a bit less innovative and more safe than the above scores.
I will say it's nice not having to click and Move on the sidebar manually each time you want to move a unit.
I do seem to remember each unit made a sound when you click them like "reporting" and when you move them "acknowledged"? Which again was incredibly repetitious but also quite characterful!
I've never met anyone in real life that has the same nostalgia for this game as I do, it's nice to see that HN has my back.
Anyways, It's a marvellous work of love.
A small nitpick: I'm pretty sure the sand worms wouldn't eat foot soldiers in the original, only vehicles.
A demake is a rewrite on a less powerful platform.